[stella] Steller Track kernel alignment

Glenn Saunders mos6507 at yahoo.com
Thu Apr 6 04:07:49 CDT 2006


--- "stella at casperkitty.com" <stella at casperkitty.com>
wrote:
> Look at my blog (Supercat's blog--2600 in 2006) on
> Atariage.com for my Ruby
> Runner demo.  That shifts the sprites left and right
> by 8 pixels on
> alternate scan lines.  An earlier version of the
> kernel flickered even and
> odd columns--a workable approach but not nearly as
> nice.

I don't see an RR source, just the bins.

How much work do you think it would be to remove the
chronocolor?

All I need is a kernel that reads from static ROM
addresses.  So if $FFs were stored in those addresses,
on an emulator it would look like it's generating a
solid square screen.

Also, if anyone else wants to make similar "shell
kernels", please do.  These will eventually be totally
general purpose "graphics modes".

I could definitely use one for Suicide Mission since
that fills most of the width of the screen.



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