[stella] Z26 and Score Mode ball priority
stella at casperkitty.com
stella at casperkitty.com
Tue Aug 1 01:46:10 CDT 2006
In Z26, in Score mode, the ball and both sprites have priority over the
playfield. On a real 2600, on the left half of the playfield, the priority
sequence is:
Playfield & Player/Missile 0
Player/Missile 1
Ball
Background
On the right half of the playfield, the priority sequence is
Player/Missile 0
Playfield & Player/Missile 1
Ball
Background
The 2600's priority encoding is done based upon the color selection rather
than the "function" of a pixel. The only exception is playfield priority;
that works by disabling the player0/player1 colors wherever the playfield
or ball appear.
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