[stella] PF register write timing

bob.montgomery at thomson.com bob.montgomery at thomson.com
Thu May 11 10:11:25 CDT 2006


Hi,

> BTW, there are cycle timings that can result in
>bleed-over at an almost sub-pixel level into the
>playfield block.

As far as I know, and as far as I've seen, color register changes
happen immediately, so a playfield pixel could be two colors.  I don't
think you can write half of a PF pixel to the screen, though.

-bob





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