[stella] [Poll] What is everybody working on?
B. Watson
atari at hardcoders.org
Thu Sep 7 14:22:51 CDT 2006
I'm finally doing something 2600-related again... working on a paddle
and ball game. Hopefully it's not too ambitious like my last couple of
projects that I've started and never finished.
A question: Are there any 2600 games that use more than 10-15% of the
paddle's range of motion? So far I've tried Warlords and Super Breakout,
and they both have this problem.
In my kernel, I'm reading INPT0 every few lines, spread out across 216
scanlines, and I'm having the same problem... I'm thinking that the
only way to use more of the paddle's range would be to only dump the
caps every other frame, and keep reading/incrementing for two frames.
Is there some other way to do it that's not obvious to me?
Or does it even matter? Super Breakout and Warlords are both good and
playable games, and I never really noticed their "problem" until just
now... they both sold zillions of copies when they were new, and nobody
ever complained, so I'm probably stressing about nothing.
--
B.
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