[stella] [Poll] What is everybody working on?
Kirk Israel
kirk at kisrael.com
Sat Sep 9 06:11:18 CDT 2006
Besides the timing issues involve w/ waiting for the capacitor to
discharge vs. the time it takes a frame to draw, I know at least some
people believe that the human wrist really isn't up to matching the
full rotation of the 2600 paddle, especially in a hurry.
On 9/7/06, B. Watson <atari at hardcoders.org> wrote:
>
> I'm finally doing something 2600-related again... working on a paddle
> and ball game. Hopefully it's not too ambitious like my last couple of
> projects that I've started and never finished.
>
> A question: Are there any 2600 games that use more than 10-15% of the
> paddle's range of motion? So far I've tried Warlords and Super Breakout,
> and they both have this problem.
>
> In my kernel, I'm reading INPT0 every few lines, spread out across 216
> scanlines, and I'm having the same problem... I'm thinking that the
> only way to use more of the paddle's range would be to only dump the
> caps every other frame, and keep reading/incrementing for two frames.
>
> Is there some other way to do it that's not obvious to me?
>
> Or does it even matter? Super Breakout and Warlords are both good and
> playable games, and I never really noticed their "problem" until just
> now... they both sold zillions of copies when they were new, and nobody
> ever complained, so I'm probably stressing about nothing.
>
> --
> B.
>
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