[stella] Supercharger RPG bare beginnings - request for help

bob.montgomery at thomson.com bob.montgomery at thomson.com
Fri Sep 15 11:24:15 CDT 2006


Hi,

>> They are pre-merged, if that makes sense.  All the necessary
>> combinations are stored in ROM (well, SC RAM, but I don't modify
them).
>
>But doesn't that limit the remaining memory massively? How many
>different tiles do you have to combine?

Well, yes.  I played around with a lot of different ways of doing this
and this seemed best - I decided that building all the tile combinations
dynamically would take far too long, and would have its own memory
management issues.

Each tile-pair is 24 bytes, and I need two copies of each, one for the
reversed PF registers and one for the normal PF registers.  I can't
remember the exact numbers, but I think I figured that acceptable maps
could be constructed with ~10 such tile-pairs, which would fit in two
pages.

Thanks,

-bob




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