[stella] weirdness with Darkmage 4k and Stella debugger

Richard Kennehan rkenneha at yahoo.com
Sat Aug 4 21:53:14 CDT 2007


I seem to have found a wierd problem using Stella's debugger, while stepping through the 4k version of darkmage.
   
  At location F01F, the code does a STA RESP0 at color clock 72, which is pixel position 4
  
But in the debugger, the "TIA tab" says that P0's position is $12, which is 18 in decimal.
   
  What's going on here?  Even if you accomodate for instruction execution time, shouldn't 
the debugger be saying that P0's position is $0E at the very most? (13 in decimal)
   
  where is it getting $12 from?

       
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