[stella] Pacman4K...final2
Jacob Rose
atari.jr at whiteshell.com
Tue Mar 13 08:22:01 CDT 2007
Hehe, I guess this just shows how far out of date I am; assembled fine
for me. Fun! I need to try it on actual hardware, without all the
random speed changes the emulator brings.
On 3/13/07, Dennis Debro <dennis at debrofamily.com> wrote:
> Hi there,
>
> It was brought to my attention that the source I posted won't assemble
> with DASM V2.20.20. Sorry about that. Generally I try to make my source
> compatible with V2.20.04 and V2.20.20. The line was from a byte saving
> optimization and I forgot to make it compatible across both versions.
>
> Here is an updated version that should assemble with both.
>
> > I found some more free bytes (122
> > bytes of free RAM and 60 bytes of free ROM)
>
> WOW! That would be interesting to see if anyone did a Pac-man game using
> only 6 bytes of RAM :-) That was suppose to read 122 bytes of RAM used
> (i.e. 6 bytes of RAM free).
>
> Take care,
> Dennis
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