[stella] WIP: Salmon Run: Asymmetrical Playfield

SeaGtGruff at aol.com SeaGtGruff at aol.com
Wed Mar 14 07:23:49 CDT 2007


 
In a message dated 3/14/2007 2:02:58 AM Eastern Daylight Time,  
thom.cherryhomes at gmail.com writes:

....quite honestly it seems that even if I found a way to make a  nice
consistent algorithm, i would have to do it 8 times, times 20  lines,
and assuming that i would have to unroll the loops, I  would
essentially run out of ROM space AND cycles before I even get  to
drawing the fish or the enemies....


You should be able to do it, but first you ought to squeeze down  your 
existing code. I noticed you are using REPEAT 20 for the 20 playfield rows,  whereas 
you should be able to use a loop for that.
 
Michael
 
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