[stella] WIP: Salmon Run: Asymmetrical Playfield
SeaGtGruff at aol.com
SeaGtGruff at aol.com
Wed Mar 14 07:23:49 CDT 2007
In a message dated 3/14/2007 2:02:58 AM Eastern Daylight Time,
thom.cherryhomes at gmail.com writes:
....quite honestly it seems that even if I found a way to make a nice
consistent algorithm, i would have to do it 8 times, times 20 lines,
and assuming that i would have to unroll the loops, I would
essentially run out of ROM space AND cycles before I even get to
drawing the fish or the enemies....
You should be able to do it, but first you ought to squeeze down your
existing code. I noticed you are using REPEAT 20 for the 20 playfield rows, whereas
you should be able to use a loop for that.
Michael
<BR><BR><BR>**************************************<BR> AOL now offers free
email to everyone. Find out more about what's free from AOL at
http://www.aol.com.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://www.atariage.com/pipermail/stella/attachments/20070314/4a5b933f/attachment.html
More information about the Stella
mailing list