[stella] WIP: Salmon Run: Asymmetrical Playfield

Thomas Jentzsch tjentzsch at web.de
Wed Mar 14 12:32:55 CDT 2007


Thom Cherryhomes wrote:

> Yeah, I was hoping to leave PF0 alone so that I can gain a few cycles. :-D

> the whole point is that the entire river is randomly generated (with a
> timer determining the end of the stage.), i will add code to ramp up
> the difficulty based on the difficulty switches and the level.

Maybe having a look at the River Raid disassembly would help.

Have fun!
Thomas                            
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Thomas Jentzsch         | *** Every bit is sacred ! ***
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