[stella] WIP: Salmon Run: Asymmetrical Playfield
Thom Cherryhomes
thom.cherryhomes at gmail.com
Wed Mar 14 19:23:16 CDT 2007
it is my intention to keep PF0 filled to stretch it all the way
across. I am currently reworking the kernel (rewriting it completely),
to use pointers into prerendered sections of the ROM, and just slam
PF0, PF1, PF2, PF2, PF1 as needed.
-Thom
On 3/14/07, SeaGtGruff at aol.com <SeaGtGruff at aol.com> wrote:
>
>
> Looking at the original Atari 800 version of Salmon Run that you posted to
> AtariAge the other day, it uses a narrow playfield instead of a
> standard-width playfield, so you definitely don't need PF0. The Atari 800
> version displays the background (border) color there, so you could just load
> PF0 with #$00 and leave it alone if you want your version to be faithful to
> the original-- or you could load PF0 with #$F0 so the unused side area will
> be the color of the banks, rather than the color of the river. :) I would
> personally opt for using #$F0 so the banks extend all the way across the
> screen, but that's just me. And it might depend on whether or not the
> obstacles (bears and whatnot) will have free range on the screen, or will be
> restricted to the central 128 color clocks as in the Atari 800 version.
>
> Michael
>
>
>
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